Last Kiss Press Kit

FOR IMMEDIATE RELEASE. Follow up welcome. Please use the contact form above

A new tabletop RPG by Brian Liberge and Luck of the Harbor, available to follow immediately on Backerkit. Crowdfunding launches on November 10th and ends December 1st.

https://www.backerkit.com/call_to_action/9061ebd4-b2c4-4be1-b90a-c532f4aaf058/landing

Ever feel like the world is out to get you? It is.

In Last Kiss you play a senior in high school, with all the pressures that any teenager faces, plus

the literal embodiment of entropy and evil lurking in the background. This is not a game about talented youth coming together to save the world. This is a game about flawed characters and poor choices born of inexperience. It’s a game about identity, authority, sexuality and hopelessness framed against the most distorted yet familiar high school background you can imagine.

Seamless Mechanics and Narrative


Last Kiss strives for simple, fresh takes on mechanics that always work towards the central themes of the game. There are no shared core moves. Every playbook is a truly unique experience, using elements inspired by Belonging Outside Belonging to drive dynamic choices. Gain Main Character Energy as you take actions that leave you vulnerable, and spend it to make difficult story choices. Hold onto too much Main Character Energy, and risk the darkness growing bored, and lashing out.

Powerlessness and Identity

Labels are at the center of your sense of self, and how everyone else sees you in turn. They might be emotional, social or judgemental, and it’s up to you to try and maintain a balance, as you navigate the web of  high school relationships. In Last Kiss, even your gender serves as a label, inviting players to explore themes of fluidity, anxiety, queerness, dysphoria and trauma.

Safety and Consent

Last Kiss was designed to begin and end with tools that invite players to traverse their own discomfort. Every game session begins with the Ritual of Reason, to establish tone and expectations. Custom tools have been designed to empower awareness and advocation, and Last Kiss is one of the first systems to reach crowdfunding with direct Palette Grid integration, taking ideas developed by Jay Dragon and helping you implement them at your table.

Fragility and Death


We made sure that choices feel dangerous, but still worth pursuing. Fights are fast and narrative focussed, with effects that go beyond hit points and physical injuries. Side characters that get too interesting, are doomed to suffer and die. Should a player character die, they unlock a swath of new content in the Deathborn playbooks.

What will you do before it all ends?

Everything is hopeless. Darkness is encroaching. The end is inevitable. But…

Last Kiss is a surreal exploration of teens powerlessly facing down the end of the world, inspired by media like Revolutionary Girl Utena, Bottoms and I Saw The TV Glow.

You cannot stop the end of the world, so how will you choose to spend the time you have? Will you cope with your own lack of authority by trying to control those around you? Will you seek out comfort and acceptance in the arms of a lover? Will you embrace the darkness as the only agent of change in a world that feels cold and unforgiving? 

Be vulnerable. Be messy. Be queer. Get in one last kiss. The end is inevitable, but the story is in your hands.

About the Designer

Brian A Liberge is a game designer from Boston Massachusetts who has worked on such projects as Ace Adventure, Can You Host?, and The Midgard Bestiary. They’ve used their position in the industry to lift others up, hosting panels on game design, queer identity and mental health, as well as being one of the show runners for Games on Demand. They currently serve as the Abbess for the Boston Sisters of Perpetual Indulgence where they run the charity actual play series ‘Dungeons and Drag Nuns’.

About the Publisher

Luck of the Harbor is the small publisher The force behind Sapphic Space Pirates, Can You Host?, and Warrenguard They are focused on publishing roleplaying games that tell stories from a queer perspective. Luck of the Harbor wants to publish games that invite people to play rather than being objects on the shelf.